You're now at war not with the virus, but with evolved, angry Darwinians. This means it's quite different to the Darwinia we know and love. With continued interest in the multiplayer concept they concluded that rather than simply making a multiplayer add on for the original game, a totally new game was required. Introversion, stretched for time and resources, had expressed their intention to create a multiplayer aspect, but needed to get the game finished. One of the immediate reactions to Darwinia was that it might make an entertaining multiplayer game. It's based on retro-sweetheart Darwinia, which stole our hearts away in 2005, but there are some pretty significant differences: not least of which is that the previously passive Darwinian nation has now fractured into a bunch of warring tribes, battling for resources and control of key locations. There's not going to be anything else much like Multiwinia ("Survival Of The Flattest"), the multiplayer wargame that indie-chums Introversion are currently developing. If there's one thing that makes me happy about 2008 as a year for PC games, it's that it's going to be really diverse.
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